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FLA file is a source Flash file that contains all animation and
graphics. To manage this file you should have Macromedia Flash MX
6 or higher installed on your computer.
To open FLA file in Macromedia Flash editor you should select File/Open
from top menu and browse to the location of your FLA file. Another
and more simple way to open file is just drag and drop it from file
browser to your Macromedia Flash editor window. Also if FLA files
on your computer associated with Macromedia Flash software you can
just double click it in your file browser and this file will be
opened and ready to use.

Fig 9.1 Open FLA File
Note: If you see Missing Font Warning alert
message it means that youve not installed all fonts included
in package. To get more information about fonts installation read
Font Installation section.
To fit flash header your company needs you have to change company
name, company slogan and buttons text.
Its quite easy. So lets do it step by step.
First of all you should open your FLA file from web design template
package in Macromedia Flash. Previous chapter contains
quick guide about this question.
Now you should locate text that you want to change. There are two
ways of how to do that.
The first way is to access it from the timeline. After youve
opened FLA file in Macromedia Flash, move red timeline slider and
watch the animation process. When youll see text that needs
to be modified, stop the timeline slider. Choose Selection Tool
from tools panel or call this tool by pressing V
hotkey. Double click this text until youll get type cursor
in it. Then just type your own text instead of original once.

Fig 9.2 Edit Text
But some of flash headers have complicated structure to create
powerful animation effects. So it will be hard to access symbols
containing text from the timeline. The easiest and most reliable
way to locate elements in flash is to use symbols library.
To open symbols library you can use Ctrl + L
hotkey or choose Window/Library
from the top menu.

Fig 9.3 Symbols Library
Browse the symbols library to find symbol containing text you want
to modify. You can see symbols preview in the preview window at
the top of symbols library panel. Actually all symbols the contain
text have appropriate names such as Company Name or
About Us. If you are unable to see text for some reasons
try to change movie background to non white. Because white colored
text on white background is invisible. To do those choose Modify/Document
from the top menu and change background color in popup window.
When you have found symbol containing text you want to change double
click symbols icon to show text symbol in main workspace window.
Then just double click text with Selection Tool or single
click it with Text Tool (hotkey
T) to edit text.
While editing text in Macromedia Flash you have wide choice of
attributes able to modify. All that options are accessible from
the properties panel at the bottom of Macromedia Flash workspace.
If you cant see this panel for any reason you can open it
by pressing Ctrl + F3 hotkey.

Fig 9.4 Text Properties
To modify text color or font size just select text using Text
Tool and go to Properties Panel to change appropriate
option. You can find font family and size dropdowns, color select
box and align icons there. Modify any of that options and change
will update to selected text.
When you have finished editing of the text block, press Esc
key to quit editing mode. Now you can repeat operations described
above to edit other text blocks of your flash header.
After youve made all appropriate changes you should publish
your flash movie to SWF file and update it to your web design template.
You can find instructions about it in Publishing
your flash movie section.
To add some interactivity to the flash animated part of your web
design template you should add some links to the flash objects.
For example youll need to link flash buttons with pages of
your website or redirect your flash intro to homepage after it finished.
There are some kinds of links in Macromedia Flash: button symbol
links, frame links and text links. First of all you should open
source FLA file in Macromedia Flash editor, see instructions about
it in Opening your FLA file section.
To add links to the button symbols in your flash movie do the following.
First of all you should locate button symbol you want links be assigned
to. There are two ways of how to do that.
The first way is to access it from the timeline. After youve
opened FLA file in Macromedia Flash, move red timeline slider and
watch the animation process. When youll see button symbol
that needs to be linked, stop the timeline slider.
Select it by single clicking it with Selection Tool .
You can choose Selection Tool from tools panel or call this
tool by pressing V hotkey. Go to the Properties Panel
to check this symbols behavior. If you cant see this panel
for any reason you can open it by pressing Ctrl + F3
hotkey. At the top left corner of this panel symbols behavior dropdown
is located. It must be a Button. If it is Movie
Clip, Graphics or some other that differs
from Button you cant assign links to it
in the right way. Dont change it to the Button
because it will damage original rollover structure. Double click
this symbol to get inside of it, select its content and check symbols
behavior again.

Fig 9.5 Symbol Behavior
If you are still unable to locate appropriate symbol, maybe some
symbols are hidden or locked. To unhide/unlock symbols do the following.
Go to timeline panel, there is a layers list at the left of it.
There are three icons at the top of this list: eye, lock and rectangle.
Click eye and lock icons twice to unhide and unlock
all layers in current symbol.
Some of flash headers have complicated structure to create powerful
animation effects. So it will be hard to access button symbols from
the timeline. The easiest and most reliable way to locate elements
in flash is to use symbols library. To open symbols library you
can use Ctrl + L hotkey or choose Window/Library
from the top menu.
Browse the symbols library to find button symbol you want links
be assigned to. You can see symbols preview in the preview window
at the top of symbols library panel. Actually all button symbols
have appropriate names such as About Us button or Search
button. Double click symbols icon to edit it in the main workspace
window. Then do operations described above to locate symbol with
Button behavior.
After youve selected button symbol press F9
to open Actions panel. If this button has rollover effect,
you will see following script code there:
on (rollOver) {
gotoAndPlay(2);
}
on (rollOut) {
gotoAndPlay(10);
}
Add there following getURL action script code:
on (release) {
getURL("your_url_here");
}

Fig 9.6 GetURL Action Script
You should type URL button will be linked to as getURL function
argument. For example if you want to link button to your contacts
page type following:
on (release) {
getURL("http://mywebsite.com/contacts.html");
}
Actually getURL function accepts three arguments: URL, window
type and variables send method. Window type argument specifies were
new URL will be opened. If this argument is blank link will be open
in same window. If you wan to open it in a new window, use _blank
argument. Variables send method should be used if you are parsing
some variables through URL string. Available options are GET
and POST. Next action script example calls products
page with item variable with 9 value in
the same window using GET method.
on (release) {
getURL("http://mywebsite.com/products.php?item=9",
"_self", "GET");
}
If you are using flash intro template, you will need to redirect
visitor to your website after intro finished playing. To do these
follow next instructions.
Move red timeline slider to the end of flash intro movie. Select
the last frame by single clicking it with mouse. Press F6
to create keyframe in this frame. Press F9 to open Actions
panel. Type the following code there.
getURL("your_url_here");
Replace your_url_here text with appropriate URL of your website.
If you want some portion of text to be linked to some location
on web do the following. Locate symbol containing text using instructions
from Changing text section. Select text you want
to link with URL using Text Tool. Go to Properties Panel,
press Ctrl+F3 if you cant see it for some
reasons. At the very bottom of that panel youll see URL
input box. It have chain icon at the left of it. Just fill that
empty input box with appropriate URL.

Fig 9.7 URL Input Box
Now its time to publish your flash movie. Read Publishing
Your Flash Movie section for detailed instructions.
In process of your web design template customization maybe youll
need to insert to insert your company logo or images in flash animated
header. Here youll find quick guide of how to do that.
Open your source FLA file in Macromedia Flash editor using instructions
from Opening your FLA file section.
Now press F11 to launch symbols library. To
make search of needed image symbol easier sort them by kind by pressing
kind tab at the top of symbols list. Youll
see that all bitmap symbols are grouped now at the top of whole
symbols library.

Fig 9.8 Bitmap Symbols in Library
Browse these symbols to find symbol your want to substitute. You
can see symbols preview at the top of symbols library. When you
have found necessary bitmap symbol double click icon at the left
of it to see symbol properties window.

Fig 9.9 Bitmap Properties
Youll see image preview and options there. Check the image
size. It looks like 193 x 214 pixels at 32 bits per pixel. To make
your image fit original effects and animation the best way, your
image must be same size as exchange image.
You can resize or crop your image using Adobe Photoshop. Open your
image in it using File/Open
from the top menu. To resize
or crop choose Image/Image Size
or Image/Canvas
Size
accordingly. Then save image using File/Save As
,
for using in flash chose one of the following image formats: JPEG,
GIF or PNG.
Press Import button at the left and browse to location of
your image file.
At the bitmap symbols properties window you can change image quality.
Make it lower to reduce published file size.
No you should publish your flash movie.
| Publishing
Your Flash Movie |
Finally, after youve made all appropriate change to the flash
animated header of your web design template, you should publish
and update it.
Maybe youll want to modify publish settings to reduce download
time or increase image quality. To do that choose File/Publish
Settings
from top menu. In Publish Settings window
choose Flash tab. Main options that have significant influence
on published SWF movie file size are Jpeg Quality, Audio Stream
and Audio Event.

Fig 9.10 Publish Settings
To change jpeg image compression ratio move Jpeg Quality
slider or type it in the input box at the right of it. Low quality
(high compression) extremely reduces download time by flash looses
its professional look. Try to experiment with quality to get optimal
size/quality balance.
Another way to affect movie size is to change Audio Stream and
Event options. Press Set button at the right to change music
quality options.
Actually you can publish your movie directly from Publish Settings
window, see Publish button at the bottom. Or you can publish
it from every point of Macromedia Flash by pressing Shift+F12
hotkey.
Published SWF file will appear in the folder were corresponding
FLA file located.
Note: If some fonts in your published SWF file differ from original
it means that you have not installed all appropriate fonts. For
instructions about it read Font
Installation section.
Replace old SWF file in HTML/Flash folder with a new one.
Now its time to check modifications youve made. Go to
the HTML folder of your web design template and launch HTML file
to see changes.
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